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Neon White review: Heaven is a journey

Neon White review: Heaven is a journey

There are few things I dislike less about games: card-based combat systems and fast-paced racing. Not because there is anything wrong with them, but more so because I immediately get nervous about them. Am I using the correct deck construction? Is this the right way to go to achieve the best time? How many times do I have to do this before I get this right? All of these issues ultimately boil down to one resolution: I’m not good enough and I don’t have the patience to improve.

So when Neon White fell into my lap, a game that mixes a card-based system with time-based levels, I understandably became quite disgusted. Even before hitting the start button, I was like “oh fuck, this is going to be hard to get through”. It’s not just me – both of these genres are hard for a wide audience of gamers to crack. Still, Neon White draws you in with its bizarre mix of puzzle-based first-person shooter and story-driven narration – similar to Persona 5. An FPS with an anime-style concept about what happens to evildoers after death, you say? I’m on board now.